The Interrogation

Get access to the material used to create this scene.

https://gum.co/nCVWI

Over the last few weeks I have been working on a concept inspired from Detroit: Become Human (Link https://www.artstation.com/artwork/D48X9)

I wanted to challenge myself and limit how many assets and textures I make so I created two main trimsheets to create the whole level. Alongside this I also took the opportunity to work with the new RTX feature in Unreal Engine 4

Stefan oprisan rtx1

RTX Shot 1

Stefan oprisan rtx2

RTX Shot 2

Stefan oprisan rtx3

RTX Shot 3

Stefan oprisan rtx4

RTX Shot 4

Stefan oprisan debug

Debug Breakdown

Stefan oprisan rtx ssr1

RTX vs SSR Shot 1

Stefan oprisan rtx ssr2

RTX vs SSR Shot 2

Stefan oprisan rtx ssr3

RTX vs SSR Shot 3

Stefan oprisan rtx ssr4

RTX vs SSR Shot 4

Stefan oprisan ts mat

Material Tiling Trim Sheet

Stefan oprisan props mat

Props Trim Sheet

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Asset Overview #1

Stefan oprisan highresscreenshot00005

Asset Overview #2