A confident and ambitious Material/Texture Artist, I work well both under pressure and in a team.
-High/Low poly modelling and texturing of photogrammetry geological assets.
-Material authoring using Substance Designer to create highly detailed micro normal surfaces.
-Created seasonal variants of existing assets that fitted the art direction.
-Ensured all assets had custom LOD’s and collision that fitted the performance budget and ensured smooth gameplay experience.
-Composited landscape features using internal documentation and real world reference to maintain the visual direction of the game.
-Modelled assets/environments from pre-approved concept art by Art Director, worked quickly and efficiently, prioritizing which assets needed to be completed first.
-Teamed up with other artists to create a consistent environment, establishing successful relationships with other team members, further developing my communication skills.
-Created and improved existing UE4 shaders for specific assets.
-Learned industry workflows such as using JIRA Agile and Scrum Sprint.