Stefan Oprisan
Stefan Oprisan
Material Artist at Frontier Developments
Cambridge, United Kingdom

Summary

A confident and ambitious Material/Texture Artist, I work well both under pressure and in a team.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingUV Mapping3D ScanningLevel DesignPBR TexturingPhysically Based RenderingSource ControlMaterial Authoring

Software proficiency

Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Megascans
Megascans
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
MightyBake
MightyBake
World Machine
World Machine
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Photoscan
Photoscan
Perforce
Perforce
World Creator
World Creator
Source Control
Source Control

Productions

  • Cover
    • Video Game
      Planet Zoo
    • Year
      2019
    • Role
      Material Artist
    • Company
      Frontier Developments Plc
  • Cover
    • Video Game
      Mavericks: Proving Grounds
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Automaton Games
  • Download
    • Video Game
      Forza Horizon 4
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Playground Games
  • Formula fusion pc game 2017 cover
    • Video Game
      Formula Fusion
    • Year
      2017
    • Role
      3D Artist
    • Company
      R8 Games

Experience

  • Material Artist at Frontier Development Plc
    Cambridge, United Kingdom
    January 2019 - Present

    - Create complex & editable materials with full customization for other departments to experiment different visuals.

    - Maintain & update the Substance library.

    - Maintain consistency between new & existing texture we currently have the our library & game.

    - Develop new tools & workflows for specific components of the pipeline and requirements of other departments.

    - Create custom masks, filters, generators in Designer for the use in Substance Painter.

  • Environment Artist at Playground Games
    Leamington Spa, United Kingdom
    July 2017 - June 2018

    -High/Low poly modelling and texturing of photogrammetry geological assets.

    -Material authoring using Substance Designer to create highly detailed micro normal surfaces. 

    -Created seasonal variants of existing assets that fitted the art direction.  

    -Ensured all assets had custom LOD’s and collision that fitted the performance budget and ensured smooth gameplay experience.

    -Composited landscape features using internal documentation and real world reference to maintain the visual direction of the game. 

  • 3D Artist at R8 Games
    Middlesbrough, United Kingdom
    June 2016 - August 2016

    -Modelled assets/environments from pre-approved concept art by Art Director, worked quickly and efficiently, prioritizing which assets needed to be completed first.

    -Teamed up with other artists to create a consistent environment, establishing successful relationships with other team members, further developing my communication skills.

    -Created and improved existing UE4 shaders for specific assets.

    -Learned industry workflows such as using JIRA Agile and Scrum Sprint.