Fully procedural tool created with Substance Designer allowing the artist to create an infinite number of debris material that can be used to add dirt, debris and detail in your environment.
You will still need to create meshes for these as they only output textures. Essentially you are building an atlas texture with this tool.
What you will receive: x1 .sbs
You need Substance Designer 2019.2.0 or newer.
This product is non-refundable.
Fixed dependency issue.